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The Gigantic Version 60 Post
The Version 55 post!
V55 soon??
This is a weird post
The time is flying (and so are the jetpacks and tulip snakes)
The Version 50 Post
Fresh thoughts after releasing Version 50 (on public beta branch)
2024 is a year
Christmas chaos--so many fast choices
The times are good.
The game is out!
The great outdoors (and abandoned facilities)!
The beta test + bug fixing!
Progress chugging onward
Move it! (the objects in the ship)
Exciting times
Polishing... more
Polishing and fixing! (plus a little more)
Looking back + major progress
What did he see?
Working towards the end goal
Making levels
Somehow work is getting done
New enemies + steam valves (that don't kill you)
The new monster is being born
Working on AI
Wowee, lots on my mind!
February! Bug fixing, misc. content, and story
So much progress
Verticality, bonus levels, and pack monsters
happy end of year
Making enemies (also, the object scanner!)
Development is speeding up a little
Adding stuff to the ship
Working on the game loop.
The final prototype?
Time!!
Designing Monster #1
How to stay on track.
The dark middle phase of development
So many new things!
What exactly is the objective?
The long journey of this game's random level generator
Why multiplayer?
It's come a long way, but it has a long way to go.
End of first phase of development
I figured it out! (Lore and inspirations)
Inventory and Ladders!
New logo art + first piece of music!
What is the game looking like?
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