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I feel very bogged down by bug-fixing, but at the same time adding content to the game is getting a lot easier. This animation of a player on the terminal was very quick to set up and took almost no work!

This terminal is where players will purchase items and other stuff. I didn't think I'd get to this part so soon, but it will be a big part of the progression of this game to afford less-shoddy equipment as you get larger paychecks (and players have to replenish their items somehow). So now I'm thinking about is the economics (which are very simple, hopefully.)

I think I'll require players to buy everything, even including flashlights. This allows players to set their own difficulty a bit, and it's also perfect theming. You're forced to pay the company with the money they gave you--for just about everything that will save your life. Now that I'm thinking of it, I'm probably being inspired by Affordable Space Adventures.

One other thing I'm wondering is how purchased items will appear, since the game runs seamlessly, and I can't make them appear during a loading screen. Will they be fabricated out of a machine or air-dropped somehow? How would delivery work in space?

Comments

Anonymous

I like the idea of equipment being airdropped. Also if each player is going to buy stuff, then there probably should be multiple terminals, otherwise players will have to take turns if they want to buy stuff they want.