So many new things! (Patreon)
Content
Hello, and boy do I have some neat things to show you today.
The past two weeks have been spent creating the "anomalies" game mechanic, which is a core mechanic in Lethal Company. There has been a lot of deep thinking about the design of Lethal Company's total randomization and gradually increasing difficulty, which is essential.
As an example of this gross math stuff, I figured out how to place any number of weighted probabilities in a list and randomly choose out of those. (That's literally my google search.) I can also adjust how each of these probabilities dynamically rise and lower as players progress, by simply adjusting a curve in the game's editor.
All that math is basically for one thing: an extremely powerful enemy which commonly appears in late-game can also appear on the very first level, but at a 1% chance. Fun, right?
But enough of that. Here is a map.
This map radar item may be too powerful, so I might have to limit its usage severely. But it will serve its purpose for now. I also love "bread crumb-style" items like glowsticks or painted arrows, so I might do something like that.
And here is the process of creating one of the most important items in the game: the Patcher gun.
Watch out!
I got some big ideas last-second and decided to embellish the gameplay mechanic this item is used for. I'll show that next week, but for now I'll say this: the final result feels like you're busting ghosts
This stage of the project feels equally exciting and threatening, because this is where the game begins to take its shape, which may be different than what I first planned. However I know that in previous projects when I felt like I was diverging from the plan or doing something unnecessary, it turned out to be completely necessary in the end. All the "extra" stuff I did turned out to be the only stuff that was worth anything. How scary, to think I can easily shrug off some small idea which would actually transform Lethal Company if I ran with it. There's an infinite many paths ahead of me, which means infinitely wrong choices--yet I have to keep moving.