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Hello! I've spent the past week modelling for the first "intro scene" of the game and adding in more player abilities such as ladder-climbing and crouching.

I've put together this cell-shading / outline shader which is perfect for the aesthetic I'm going for; I want the game to feel stylized yet gritty, and the outlines add so much contrast and roughness to textures.

The intro scene of the game is currently in daylight, since that looks the most pretty and will contrast with the rest of the game's increasing darkness. In the distant future I will certainly add different weather and times of day to this intro scene to keep it unpredictable.

My very nice friend has modelled a couple things for me, one of them being this structure. I have no idea where to place it, but it looks cool. (It helps that he's done some urban exploration, unlike myself, so he has some actual experience in this setting.)

As you can see, I still haven't gotten to texturing and modelling the large buildings, and that's what I'm going to do next.

Files

alleyway

patreon.com/zeekerss

Comments

Anonymous

looks awesome

Anonymous

Super excited to follow more of your progress! :)