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Hello, I'm sorry I haven't released an update to Lethal Company in so long. Crazy changes have taken place in my life, and I've been mentally and emotionally checked out; sometimes I have felt like I am waiting to "wake up". Throughout my life I have found that making any games or art is extremely difficult when there is any other business to tend to, be it school or finances or relationships. I genuinely don't know how I would live a busy life; business seems to suck the life out of me, and I seem to thrive under long periods of silence. 

When I'm stressed out or distracted, working on my game feels like driving blind; I think the stuff I am making for the game is okay, but just prepare yourself because it's going to be some weird, off-beat stuff. I hoped to release Version 50 a little while ago, but now I think Version 50 will be less of a culmination and more of a new beginning. Version 45 was the fastest and hardest I have worked in a long time, and it might take some time to get back to that level.

I still don't think it'd be fun to spoil the content I have made for Version 50, and I've never really done that before here. So I'll just talk about it. The enemy I am currently texturing has maybe the best concept art I've ever made and is almost too zany, like he belongs in The Upturned instead. I hope that by texturing him he will become more gritty and fit better in this game. He might end up looking like something from Little Nightmares or Over The Garden Wall, and his concept brings out a laugh from basically anyone because it's so absurd. The biggest addition other than content is that now moving down slopes will make you faster and moving up slopes will make you slower, but I'm not sure how much of a difference this will make to speed-running and min-maxing, since I had to make it subtle or it felt quite unnatural.

A lot of people have asked for underwater areas or underwater moons and factories, and it's really interesting to me how much this seems to be wanted. Something I forgot is that Lethal Company was originally inspired by scuba diving and cave diving; it is part of the reason you have oxygen tanks that look like scuba gear. I purposefully made the factory layouts feel like swirling, crazy cave networks, and something I also realized is that when steam valves break it is similar to kicking up sediment from the bottom of an underwater cave that has no flow. Cave diving is like a complex and fragile operation, with lots of reliance on proper equipment and composure necessary to prevent dominos from falling and causing disaster, where nature is unforgiving and seems to find its way into any crack in your system; that's the kind of "horror" I wanted Lethal Company to have. So it's really cool that people at least subconsciously see this inspiration.

I really hope next time I will have a huge amount to show you. I do have this new ambient track. I wrote it as I was exploring the themes of Lethal Company's story, and when I started writing it, I had decided the theme was "separation from God". I tried to strike a feeling of prolonged exile, distance, and endurance. Personally I still think ambient track #3 is the best with #2 as a close second. Track #4 doesn't exist

Comments

silly little guy!

I can’t wait for this zany little fellow!!!!

BlightedRascal

Take it easy man, I understand life gets very overwhelming out of nowhere at times, take as much time as you need to cook up what you want to implement, we'll wait as long as needed!

Justin Gonzales

Hey zeekers. Thanks for the update! I understand how it feels to be emotionally checked out; I don’t know your exact situation, but I felt that way during my parent’s divorce after a rocky marriage. You had a LOT dropped on you for someone your age, but i believe you will not only find your way through this time, but also come out better by the end of it. Keep rockin!

miata

this seems interesting, you seem interesting haha. great luck zeekerss! thanks for this

evanrosso

im sorry you've been going through all this zeekerss :[ honestly I believe you should take your time with this update. obviously for the better of you, but also for how you really *really* want future updates to feel for this game. I can't speak for everyone who plays or has played this game, but most of us here or maybe all of us would really appreciate you taking time to focus on yourself rather than a new content update for a game you're working on. I wish you well either way. :] ♥ ♥

Xander_&_Yalnif

Glad to know you're still alive

reamnos

Don’t apologize for taking your time!! Taking care of yourself is a priority. Don’t rush yourself to get the update out

KJHectec

I think we'd all like it if you take your time and make something truly amazing that you actually put your focus into rather than tried to rush through. Take your time zeekers

Crayon

W

lalune888

super excited

Jalen Cene

Zany creature guy sounds fun. Also with the changes to slope speed, it would be interesting to have some rooms with extra verticality in the factory layout, like the larger stairwell in the mansion.

NoFaceGames

Any estimated release date?

TheMelodramatist

"Feels like it belongs in The Upturned?" Oh YES please. I'd love to see a monster that matches the craziness that is The Upturned. Even if this game is more of a slow burn, creatures like the Hoarding Bug and the Nutcracker are already pretty crazy. I'm pretty excited to see how crazy this one is gonna be

butteredbits

Oh I'm excited to see some more Upturned crossover into Lethal Company.

Rick Spalla

Feeling the same - working on film adaptions of a couple games and don't want to release until getting them right. That being said LC would make an amazing film...

Femboy J

no need to apologize im excited and i know others will be for any news ❤️❤️❤️

agmas

The track really reminds me of seeing all your friends dead to one creature and being the only one alive, and this plays as you walk back to the ship after leaving the door. like it's calming you down after you experienced all of that

Maxwell_Edison

I'm unsubscribing from the patreon simply because I ain't got the money to support so many people (and you're prob rich now anyways right?), but before I go, will say - Love the game, good luck and best wishes. Don't let it all go to your head. And post more fun behind the scenes dev stuff to this patreon! it's a little lacking, considering I feel like it has less exclusive stuff on it than even the Discord or Twitter does. Good luck, Zeekers.

Kyūso

I don't know if you read comments, but I'm curious as to whether the nutcracker bestiary log will get updated at some point or not. I'm just unsure if its unfinished or meant to be mysterious and unknown like the jester's log.

Bread

Don't know how much you read these but, do you think you would eventually go into achievements and stream drops for the game? I know its in a very early stage so I don't expect it soon but it would be nice to throw it out there. Ex: I get a custom bread suit that people who watch my stream can earn a Twitch drop for it and use it in the game. Just thought I would throw the idea out there!

Sleepy

Work at your own pace homie <3 Your health comes first!