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This week I did more work on the intro scene, preparing to work on the elevator level transition (which will be seamless, unlike in The Upturned where I didn't bother.) I also added interactable doors and began to add in sound effects and ambiance.

I am at the end of Phase 1 of development, which has been about programming the base of the game. Phase 2 is about the actual game loop and map generation, where the game begins to feel like a game. Then Phase 3 will be about making heaps of content, like enemies and items, to be randomly discovered--which will be the most exciting phase for sure. I'm basically just working towards that because I know it will be so fun. 

Hopefully Phase 3 will be like the experience I had making enemy types for The Upturned, which was the most excitement I've ever had making a game; if Lethal Company does end up being at all like that, I'll be sure to share the experience with you this time.


(Random map generation is going to be a tricky thing.)

I have spent some time today making the game's cover art. (But not too much time, because I love making promotional materials, and I know I can get sucked into it.) I'm eager to announce Lethal Company everywhere as soon as possible; I've been hiding this game's real secret until I can announce it with a good teaser trailer. Once I do that, I can start showing oodles of gameplay.

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