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Showing 701 - 750 of 1201
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GURPS101: Alternate Forms as Fake IDs
Boil and Bubble: Utility Spells for Sorcery Part I
Tiers Glitch
DF RPG Kickstarter Update
New and Improved
Gamemaster's Guidepost: My Rules For Spending Points
GURPS101: Attribute Synergies
New Plan Imminent
Designer's Notes: Deathtraps
Cha-cha-changes
Carpe Blogiem: Open Call To Players, the Call Strikes Back
GURPS101: Dungeon Fantasy Favored Professions
Carpe Blogiem: GenCon 50 - Aftermath
Carpe Blogiem: GenCon 50 - Day 3
Carpe Blogiem: GenCon 50 - Day 2
Carpe Blogiem: GenCon 50 - Day 1
Carpe Blogiem: GenCon 50 - Day 0
Carpe Blogiem: GenCon 50 - Day 0
Carpe Blogiem: Author, Patreon, and Blog Highlights - July 2017
The Chronicles of Ceteri - A-Team - S00E12 - Given Up for Dead, Part IV
Gamemaster's Guidepost: No Such Thing as a Free Lunch
Boil and Bubble: Detailed Ritual Path Magic Grimoires
The Hurt Locker: Spirit Phone
Gamemaster's Guidepost: Slow Lane Sessions
The Chronicles of Ceteri - A-Team - S00E11 - Given Up for Dead, Part III
Workity McWork Work
Gamemaster's Guidepost: Building a Mystery
Blog Post Fishing
Designer's Notes: Chi Sorcery
Pyramid Article Fishing
GURPS101: Battle Fatigue
The Hurt Locker: Doodads and Gewgaws, Part II
The Chronicles of Ceteri - A-Team - S00E10 - Given Up for Dead, Part II
GURPS101: Simplified Skill Maintenance
The New Plan Part II
Carpe Blogiem: Author, Patreon, and Blog Highlights - June 2017
Boil and Bubble: Seiðr Ritual Path Magic
GURPS101: More Telepathy Powers for Psionic Powers III
Designer's Notes: It's a Quest!
GURPS101: Simplified Improvement Through Study
The Hurt Locker: Doodads and Gewgaws, Part I
The End of Staycation
Boil and Bubble: Old Skool Delving Incantations I
Carpe Blogiem: Staycation and New Patreon Plan
Still Working on New Plan
Gamemaster's Guidepost: The Worthiness or Unworthiness of Complex Mechanics
The Hurt Locker: How Tough is Wood?
GURPS101: More Psychic Healing Powers for Psionic Powers II
Boil and Bubble: Technomagic Ritual Path Magic Spells
The New Plan
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