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A few quick thoughts on making sure players play their disadvantages and alternative methods to make sure they count in some way if they don't.

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Gamemaster's Guidepost: No Such Thing as a Free Lunch

Free lunches? I don't believe in them, well, when it comes to free stuff in a roleplaying game anyways. Now, I'm not talking about one woe for every weal - I'm talking about taking disadvantages and then weaseling out of actually playing them or suffering for them in some way.

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