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Today is GURPSday so today I'm going to talk about something I've been thinking about for a while: what does adding or reducing complexity actually do to a game? Do the rules support the roleplaying or can the roleplaying support the rules?

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Gamemaster's Guidepost: The Worthiness or Unworthiness of Complex Mechanics

Today is a fine GURPS day and today I'm going to ramble on about a topic near and die to every gamer's heart: How can the complexity of mechanics affect the actual roleplaying of a game? First, a few things.

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