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A random thought on how to make FP in combat more "costly" by making it use Long-Term Fatigue Points instead of just FP.

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GURPS101: Battle Fatigue

GURPS After the End 1: Wastelanders brought us the amazing rules modification "Long-Term Fatigue Points." A system which allows the GM to assess penalties for lack of food, water, sleep, or a comfortable environment without the hassle the regular rules may pose to some.

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