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Retroquad 0.21.11 Released
Texture Colorization and Palette Cycling Plans
TGA Palette Support, and Palette Format Considerations
Autosave & Palette Updates
Autosaving Completeness
Higher-res Lightmap Considerations
Retroquad 0.21.10 Released
Pseudo-Deviance Optimization Progress
Crossfading Texturemapping Plans
Real Life Situation
Dynamic Lighting Progress
Offscreen Raytraced Light Sampling Bug Fixed.
Pseudo-Deviance Improvements
Retroquad 0.21.9 Released
Lawsuit Progress
Bug Report
Fixing Per-Span Z-Fighting
BSP Entity Bugfixing
Retroquad 0.21.8 Released
Retroquad 0.21.7 Released
Retroquad 0.21.6 Released
Retroquad 0.21.5 Released
Retroquad 0.21.4 Released for Patrons
Lighting Smoothing Plans
Retroquad 0.21.3 Released
Raytraced Light Sampling on Concave Edges Fixed
Retroquad 0.21.2 Released
Retroquad 0.21.1 Released
Buggy Raytracing on Rotated Entities Test
Dynamic light sampling raytraced against BSP entities
More Dynamic Light Improvements
Retroquad 0.21.0 Released
Raytraced Dynamic Lights!
Animated Weapon Switching
Retroquad 0.20.0 Released
Progs.Dat Release 2023-09-24
Gamecode Improvements
Retroquad 0.19.2 Released
WIP 4K Resolution Support
Progress
I'm screwed up.
Anisotropic Filtering
It's Decided.
Adaptative Perspective Correction Progress
Flexible Perspective Correction Progress
Actually, Bad News.
Flexible Perspective Correction Plans
Retroquad 0.19.1 Released
Perspective Correction Optimizations
Bad times
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