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I've fixed a bug where offscreen BSP entities weren't occluding traces.

In this video, you can see the bug. When the button on the wall goes offscreen, it stops blocking the light, and its shadow disappears.

This bug happened because Retroquad was only tracing against entities that passes the R_BmodelCheckBBox check, and this function clips entities against the view frustum. Now I'm using a different check on the traces.

Files

Offscreen Raytraced Light Sampling Bug

Running in the Retroquad game engine, wip version 0.21.10: https://www.patreon.com/mankrip Hardware: CPU AMD Ryzen 5 PRO 3350G 3.6Ghz 4MB Cache AM4 Motherboard Biostar A320MH DDR4 RAM 16GB 2666MHz DDR4 SSD 256GB Sata 6GB/s

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