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This version includes the fully optimized pseudo-deviance filter in the raytraced sampling of the dynamic lights.

And I figured out a way to significantly improve the performance in complex maps with large open areas. Maps that were running with a low dynamic resolution have a better dynamic resolution now, and many maps are running with smoother framerates. I'll try to record a gameplay video this weekend.

Comments

Benjamin Rosett

Hey man, congrats on the latest release! Did the distribution model change? Curious how I can get my hands on this for testing.

mankrip

It's shared with your Google Drive account, as usual. What changed is that I disabled Google Drive's e-mail notifications when sharing the releases, because those e-mail notifications were revealing everyone's addresses.