Home Artists Posts Import Register

Content

I've managed to fix this issue with lightmap points in the edges being obscured by neighboring brushes that forms concave edges with the brush of the current surface. The previous attempted solutions made the edges of the lightmaps too hard, but this new solution keeps the edges smooth.

Now that a good solution for this was implemented, I'm going to optimize the raytracing code more by precomputing some coords during load time.

Files

Raytraced light sampling on concave edges

Running in the Retroquad game engine, version 0.21.3: https://www.patreon.com/mankrip Hardware: CPU AMD Ryzen 5 PRO 3350G 3.6Ghz 4MB Cache AM4 Motherboard Biostar A320MH DDR4 RAM 16GB 2666MHz DDR4 SSD 256GB Sata 6GB/s Notes: Implemented a fix that doesn't degrade visual quality.

Comments

No comments found for this post.