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This is my current test setup. An entity casting a big dynamic blue light over two rotating fans with a single world brush in between.

The fan above must block the rays onto the world brush in the middle, and both the upper fan and the world brush in the middle must block the rays onto the lower fan. Finally, both fans and the world brush must block the rays onto the floor.

However, as you can see, nothing about the rotating fans is working properly yet.

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Buggy raytraced dynamic light sampling on rotated entities.

Running in the Retroquad game engine, wip version 0.21.1: https://www.patreon.com/mankrip Hardware: CPU AMD Ryzen 5 PRO 3350G 3.6Ghz 4MB Cache AM4 Motherboard Biostar A320MH DDR4 RAM 16GB 2666MHz DDR4 SSD 256GB Sata 6GB/s Notes: The rotating BSP entities are not blocking the dynamic lights properly, and it seems they're not properly receiving shadows of dynamic lights blocked by world brushes either.

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