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I've been working on getting the quest systems actually working again as well as optimizations for Feign this week.  

My game development background is all on the art side of things and so when it comes to the technical stuff I'm always learning and improving.  Fortunately there's a ton of knowledge and resources out there for everyone to use that's also totally free these days.  When I'm doing something that's just sort of mindless busy work, like retopologizing a model or painting skin weights I'll put on something to listen to in the background...  Demystifying Soft Object References | Inside Unreal : https://www.youtube.com/watch?v=K0ENnLV19Cw 

I started poking through this video and then looking at all the hard object and class references that most of my blueprints rely on.  So I started going through and cleaning things up as much as I could.  The above screenshot is the before and after memory usage of a pretty typical inventory asset.  I'm hoping this ultimately will help with loading times and performance, especially in the long run. And maybe this can help any of you that might be working on your own UE4 projects to do a bit of optimization.  


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