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The first pass on his face blendshapes is ready to go.  Now to set things up and add rig controls for his face animations.  Then on to proper animations for this guy.  

I also started on his animations.  His basic walk is mostly blocked in but still a little stiff.  

Still a lot to do on him but hopefully he'll have some proper scene animations soon.

Beyond incubus work I'm still polishing up memory work and I'm play testing the quest system.  So far it's holding together but I haven't run any of the more complicated questlines yet.  One small step at a time.  

Unreal Engine 5 has also been released!  https://www.unrealengine.com/en-US/blog/unreal-engine-5-is-now-available 

I'm waiting on the plugins that I'm using to be updated to this new engine version and then I'll most likely make the jump.  There's a new landscape system in UE5 that I'm hoping will fix some of the saving and loading headaches that I've been trying to work around in UE4.  We'll see how smoothly the transition between engine versions goes :)  

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Buzzbomber

Definitely interested to hear what you've got planned for UE5. Also looking forward to seeing them imps 👀

slaen

Yeah, it looks like UE5 has a bunch of cool new toys. There's a few fluid sim videos that I've seen floating around that I want to look into how difficult those would be to do. But the landscape stuff is the biggest thing I'm looking forward to. I'm still going through all the feature videos too and seeing what else can be upgraded.