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Lots of bug fixes this week.  Collisions during first person melee fixed.  Ranged attacks spinup won't fly off screen with the first attack.  Slimegirls shouldn't freeze after playing a jumping animation.  Other stuff that I'm forgetting right now.  

Still working on the body types for the armor sets.  I think there are 3 left to go.  

And putting AI stuff together to string different types of attacks.  Currently for some characters their attacks will change based upon how far away they are from the player.  The slime girl in the video when she's at a mid distance can use either a ranged attack or a leap that will trigger a grapple if she hits the player.  I'm still tweaking this a lot but it'll be there in the next build for people to test out.  Oh, and the video also shows off her polished scene animation and some of her visual fx.  I haven't had time to update her other scenes yet but they're on the list but won't be ready in time for the upcoming build.

Files

slime_prev_02.mp4

This is "slime_prev_02.mp4" by DevFeign on Vimeo, the home for high quality videos and the people who love them.

Comments

Pragmatico

looks great! :D

Artem

Wow)