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Low poly and base textures on the smock are ready to go.  I still need to do a fine detail pass on the textures.  

Started making the different body type shapes for the armor sets in the next build.  

And Character Creation stuff!  There will be a new tab during character creation for stats.  (All of this stuff will eventually get a polish pass)  For the character's attributes I'm leaning towards doing a number system similar to the original Fallout games.  The player is given a pool of extra points that they can assign to base attributes.  1 being a low value 10 being the highest.  The idea is that the player can make a well rounded character but not excel in anything or they can make a specialist character that has one or two strong attributes but a few weak attributes as well.  

The plan is also to make each attribute useful and nothing a "dump stat" or a throw away that isn't used during gameplay.  I think most of the stats will be very familiar to people that have played other RPGs in the past.  The biggest difference is I'm going to try using Willpower to govern things like seduction attacks and grapple breaks or resisting seduction skills.  Other than that it'll be the usual put points into strength to be a warrior, agility to be a thief, intelligence to be a mage, and charisma to be a smooth talker.  

I probably won't have time to fully hook everything up to the systems for the next update.  So Strength won't change damage numbers yet.  But I wanted to get something put together and see if anyone had any feedback, ideas, or requests.  

If I can find time I might try and add in the initial skills list that I've been trying to figure out for a while now.  

Oh also on a side note:  Sorry about things being behind a paywall recently but it's because of Patreon's adult filters.  Some of the posts that do contain nudity I'm totally ok with sticking to their rules and putting those behind a paywall.  But their automatic filter keeps flagging my images as maybe having nudity.  Like this post for example.  Hopefully this isn't causing too much of a headache for anyone.  


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Comments

Artem

The man's hips a bit too big/wide, I must say) I've noticed it a while ago.

Anonymous

I think it's an optical illusion caused by the outfit. I thought the same when my character put that outfit on

Pragmatico

Lovely! 😊

Pragmatico

so any estimate on a date for the next build so one has something to look forward to? :D

slaen

Nothing is set in stone yet but I'm trying for roughly 2 weeks from now. I think that gives me enough buffer time to do some quick testing and bug fixing before the release. That could easily change though and I'll try to have it done sooner BUT if things start breaking then if could take longer too. Lol, is that enough of a disclaimer? But I'm hoping for 2 weeks!

Pragmatico

wichever you decide it will still be great! :D