Home Artists Posts Import Register

Content

The armor sets are all rigged and in game.  The new environments are hooked up to the main map.  The tutorial just needs a quick pass on all of the info text.  Build 1.14 is really close to being ready for release! 

I'm going through and fixing bugs right now and trying to smooth some of the rough edges.  I'll do a quick pass on the AI for characters that have ranged attacks and grapples but this will be a placeholder for now.  It'll take some iteration to figure out how to balance grapples with hp damage vs. lust damage and how that system will tie into longer dungeons and balance against healing items and abilities.  

I also need to do some cleanup on the imp's narrative scene and his AI.  For this build the narrative scene will always trigger from any imp that defeats the player.  I'd like to get everyone's feedback on the narrative scene.  I'm thinking this will be the default for most scenes that the player experiences.  Maybe add an extra button that will let the player switch over to a "sandbox" mode where it's more an animation viewer like it is currently?  

This will still probably take me a little while to track down bugs, actually make the build, and do some quick play tests but it's really close.  

Files

Comments

No comments found for this post.