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Started texturing the new guard armor.  Still need to do a proper detail pass on them and then make the different body types.  

Progress on the cave is still pretty steady.  Most of the main detail rock and dirt layout is finished.  I haven't worked on that opening shot any more yet other than to start doing work on the waterfall shaders.  That's the 2nd screenshot from above.  Nothing too fancy yet mostly just a couple panning noise textures and some blending between them.  

The imps are coming along and their rig is at the point where I can start working on animations again.  There's a big to-do list of animations that I'm going to start chipping through next.  

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Buzzbomber

👀 Looking great, also digging the regularity of these updates.

slaen

Thanks, I appreciate it! Yeah, doing content updates is a lot more fun than working on systems and backend stuff.

slaen

Thanks! I use Maya and Zbrush. I have friends that really like Blender though and I've been meaning to give it a try just haven't had time to dedicate to learning a new package.