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It's been a shorter week with the release being last Thursday.  I've mostly been unwinding, fixing bugs, and figuring out what to do this coming month.  The biggest stuff on my todo list is polishing the human on human scene animations, the human on goblin animations, and getting some progression into the game.  There's also a polish pass I want to do on combat and AI.  So much to do.  

Next week I'll try to have a bigger update and some sort of plan for this month's content.   Until then I hope people have had a chance to check out the goblin alchemist let me know what you think of her content so far and any crazy bugs or things I missed in the build or should add. 

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