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The slime girl almost has a full set of animations.  She still needs 2 more scenes to cover all of her basic animations and then it's just a matter of setting things up in game.  I've also been working on some test animations with her for the grappling system and the non-violent systems.  Those animations will probably be placeholder at first until I get the systems sorted out but I'm hoping to have at least some of that stuff working in the next build.  The animations also tie in pretty heavily to how I end up implementing the actual mechanics and the AI that then uses those mechanics.  It's like I'm juggling 3 different systems at once and then trying to get them all to fit together correctly.  It might take a few iterations.  

I also started implementing sounds.  At the moment I'm using assets from the marketplace to see what the workflow is like.  I really didn't realize how much goes into the sound work on games and I'm pretty sure I've only just scratched the surface.  So far I've added just a few basic sounds on things like sword swings and footsteps.  I need to look into adding a volume control in the options menu now too.


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