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Found a little bit of time to do some sculpting.  This guy still needs a lot of love like some actual hair and a loincloth that isn't just a placeholder.  I threw a rough version of him into the game to get an idea of how he would relate to the other characters.  He's a full head taller than the human characters and I think he'll be properly intimidating when he's done.  

Most of the week was spent working on the slime girl assets.  I almost have all of her scenes in game, setup, and working.  There's a few bugs I need to work out with her attack animations.

The non-violent systems are also coming along.  There's a few kinks that I need to figure out like when exactly an NPC will use non-violent options and when they'll just use regular attacks.  At the moment I have it set that if the player doesn't have a weapon readied in their hand then the slime girl will use the non-violent options but once the player readies a weapon then the slime girl will use regular attacks.  This whole system will probably take some iteration but I think this will be a solid first step.  


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Comments

Artem

Wow, big boy! Aren't his legs a little bit too small to handle so big body though?)

slaen

You're right. I'd been working on the body sculpt without any clothes so this is the first time I had seen him with anything on and it really does make his legs look small. I'll make some tweaks the next time I'm working on the sculpt. Thanks.