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Sup everyone,

Thought it would be cool to share this: a recent beta update of the game engine we use (UnrealEngine4) includes a built in cloth physics system, so we've been playing around with it a little. 

Some of you guys have inquired about long hair styles, as pretty much all of the hairstyles so far have been short / shoulder length. This is because long hair styles would look super bad without some kind of natural dynamic bounciness, and have more chance of clipping (going through) through the body / arms during animation if they are stiff.

This game engine update will hopefully solve all those concerns for us, plus it looks super cute :)

Unfortunately this isn't gonna be in the upcoming playtest of the char creator since this feature is in an experimental stage and super buggy, and the UE4 update that includes it is currently in beta / preview state, but it will deffo make it into a playable build soon enough. 

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