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A Game Dev joins to explain how Panther Lake’s Architecture works, and what’s next for RDNA 3.


0:00 Who is Bryan? Where does his pixel art talent come from?

13:42 Has Nvidia Lovelace & RDNA 3 ended up disappointing?

20:55 Will the PS5 Pro force better Utilization of RDNA 3?

30:27 The Future of Optimizing Games, Framerates, and Resolutions

53:20 Is Unreal Engine 5 ahead of it's time?

1:02:54 AMD vs Nvidia assistance to Developers

1:14:45 Will Arrow Lake suffer in games without Hyper-Threading?

1:29:55 Intel Royal Core IPC Leak, RU Explanation, Implications for Gamers

1:38:44 Zen 6 vs Panther Lake / Nova Lake

1:50:54 AI’s Impact on Game Development

2:06:25 Will Game Developers Strike like Hollywood did?

2:26:07 How will AI Art Evolve? Can this be regulated?


Previous Bryan Episode: https://youtu.be/nvjb8HPZbZU

Bryan's Twitter Account: https://twitter.com/bryanheemskerk

https://www.computerbase.de/2023-01/amd-radeon-rx-7900-xtx-adrenalin-22-12-2-test/

https://www.sportskeeda.com/gaming-tech/amd-radeon-rx-7900-xt-7900-xtx-get-massive-performance-boosts-latest-drivers

https://youtu.be/ZuriVO-s26k

https://youtu.be/lPu-OBGcA2s

https://twitter.com/Sebasti66855537/status/1685389848603951111

https://www.youtube.com/watch?v=6O5XGVaPDZo

https://www.youtube.com/watch?v=-ot96M9RM6o

https://youtube.com/live/fJGMkr2F3to

https://youtu.be/Kd0FX219-js

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Comments

Manuel Nascimento

Just wanted to say: the entire episode was great, as usual, but the AI section was particularly great because it touched so many concerns and repercussions already happening - especially in an artistic field where I little knowledge of. Cheers and good job to you both.