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The next episode of Broken Silicon will see the return of the Art Director at Massive Damage Studios, Bryan Heemskerk.  For those who don't know, this veteran of the podcast is an exemplary person to ask about anything having to do with GPU Architectures, Game Development, and how future hardware is likely to function.  We plan to discuss:

  • RDNA 3 Performance 8 months after launch
  • Nvidia Lovelace
  • The types of deals devs would (or wouldn't) make with AMD and Nvidia
  • Arrow Lake removing Hyper-Threading
  • What "Rentable Units" likely mean for future games
  • Ratchet & Clank PC Performance
  • The state of Game Optimization
  • PlayStation 5 Pro Rumors
  • The Future of XBOX
  • AI competing with or Devs for jobs and/or enhancing Game Development
  • Whatever else you all ask us!

You have ~24 hours (Till Tomorrow Evening US Central Time), to submit below!  Be concise, respectful, and use good grammar to have your submission considered!

Previous Bryan Episode: https://youtu.be/nvjb8HPZbZU

Bryan's Twitter Account: https://twitter.com/bryanheemskerk

Comments

XTX 999

Brian, as a developer. How many developers are actually signing binding contracts to one gpu manufacture, telling them what they can or can’t add. Is it even worth it from a developers standpoint to enter such a contract? Also I’m an XTX owner.

Anonymous

Hi Tom and Brian, do you guys think upscaling will make 4k or even 8k go mainstream?