Broken Silicon 131: Game Engines, AMD v Nvidia TFLOPS, Halo Infinite, Next Gen XBOX | Obsidian Developer (Patreon)
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A Senior Game Tools Engineer from Obsidian joins to discuss Next Gen Hardware and Game Engines.
0:00 What got Taylor into game development?
7:41 What does a “Senior Tools Engineer” do at Obsidian Entertainment?
13:01 How are Open World games actually made? How do you even start them?
21:45 What is a "Game engine," and why did Frostbite hurt Bioware?
28:55 Why Studios use Old Game Engines for so long - what's the advantage?
42:41 Are developers able to optimize for Ray Tracing effectively yet?
54:18 When is Ray Tracing worth it? When is 4K worth it? What's the best combination?
1:04:04 Unreal Engine 5 Matrix Demo - What impressed us? What needs work?
1:10:10 Optimizing for AMD vs Nvidia vs PS5 vs XBOX Series X
1:19:03 Why isn't dynamic resolution used more in PC Games?
1:23:29 Why do shooters this fall feel half finished? Did COVID hurt 2021 releases?
1:30:50 Halo Infinite vs Battlefield 2042 - Making Good Launch Decisions
1:39:21 Microsoft Buying Obsidian & Bethesda, Game Pass vs Profits
1:48:48 Getting into Game development questions
2:15:13 What do you want to see in a next-gen system?
https://www.linkedin.com/in/taylor-hadden-01a09827
Check out Taylor’s Twitter and Tangent Notes: https://mobile.twitter.com/cptn_chillpill
https://screenrant.com/battlefield-2042-originally-battle-royale-game-report/
https://www.techpowerup.com/gpu-specs/geforce-rtx-3090.c3622
https://www.techpowerup.com/gpu-specs/radeon-rx-6900-xt.c3481
https://www.unrealengine.com/en-US/blog/introducing-the-matrix-awakens-an-unreal-engine-5-experience