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A Senior Game Tools Engineer from Obsidian joins to discuss Next Gen Hardware and Game Engines.


0:00 What got Taylor into game development?

7:41 What does a “Senior Tools Engineer” do at Obsidian Entertainment?

13:01 How are Open World games actually made? How do you even start them?    

21:45 What is a "Game engine," and why did Frostbite hurt Bioware?

28:55 Why Studios use Old Game Engines for so long - what's the advantage?

42:41 Are developers able to optimize for Ray Tracing effectively yet?

54:18 When is Ray Tracing worth it?  When is 4K worth it?  What's the best combination?

1:04:04 Unreal Engine 5 Matrix Demo - What impressed us?  What needs work?

1:10:10 Optimizing for AMD vs Nvidia vs PS5 vs XBOX Series X           

1:19:03 Why isn't dynamic resolution used more in PC Games?               

1:23:29 Why do shooters this fall feel half finished? Did COVID hurt 2021 releases?

1:30:50 Halo Infinite vs Battlefield 2042 - Making Good Launch Decisions

1:39:21 Microsoft Buying Obsidian & Bethesda, Game Pass vs Profits

1:48:48  Getting into Game development questions

2:15:13  What do you want to see in a next-gen system?


https://www.linkedin.com/in/taylor-hadden-01a09827

Check out Taylor’s Twitter and Tangent Notes: https://mobile.twitter.com/cptn_chillpill

https://youtu.be/gr9TORbHA2M

https://screenrant.com/battlefield-2042-originally-battle-royale-game-report/

https://youtu.be/mCxHcvtpfAk

https://www.techpowerup.com/gpu-specs/geforce-rtx-3090.c3622

https://www.techpowerup.com/gpu-specs/radeon-rx-6900-xt.c3481

https://www.unrealengine.com/en-US/blog/introducing-the-matrix-awakens-an-unreal-engine-5-experience


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Anonymous

The best guest in awhile, really able to paint the full picture.