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Urimas is our spriter, so I had him put together a sample sheet of some of his work. He's got quite a variety there, including a lot of work for projects that were cancelled, unreleased, or just never existed period.

Urimas is, like me, "From the streets". He is not professionally trained at some art school, he learned to do what he does the old fashioned way - failing a lot.

Recently, I manged to convince him to update to more advanced tools like Paint.net and GIMP, because he was using MSPaint due to sheer familiarity. For some of our projects, he's also been making use of Spriter Pro, a sprite/animation/rigging program. Pandemonium doesn't have enough sprites to justify making use of it, though.

Adventure Mode will be making use of a 1x2 style of sprites, where characters are about 1.5 tiles tall and have simulated isometric depth. As such, 100% of the spritework is original and done by Urimas. He works quickly and has a great range, so I'm confident that the spriting is well handled.

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