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Content


Change list:

Gameplay changes:
- Added three new characters (Lamia, Wild Lamia, Dusk Lamia)
- Characters can now have multiple separate stomachs
- Added temporary weight gain to the game. (Will reset at start/end of battle, currently only applies to new characters)
- Hovering over a unit will now display their move/attack range
- Added story cutscenes into the battle scene
- All messages and battles can now be skipped by right clicking
- Story scene can also be fast-forwarded by right clicking. This will be replaced by a proper skip button later.
- Finished adding Schrodinger and Covenant's attacks/skills (Minus the teleport effect of vial toss)
- Added turn-based status effects
- Ending your turn without taking an action will no longer drain EN. Waiting without moving will restore 10% EN.
- The X in the status view window actually works now
- Speech bubbles in lobby now display when there are multiple text boxes
- A few balance changes. Covenant in particular has been buffed
- Various bug fixes

Other stuff:
- Multiple events/skill activations can now be queued. For example, if multiple Schrodingers are digested at a time, their vial skills will queue up and trigger in order. (Buggy. If the game freezes after a unit's action it's probably because of this. Please let me know if it does.)
- Reworked AI, making it more diverse and giving me the option to code it for each unit individually
- The AI still has a lot of flaws, so I'm probably going to rewrite it entirely for the next update
- Rewrote a lot of old code and reworked how several things were done to make things more consistent and easier to work with in the future

Files

Vessel Tactics v0.02.zip

Comments

GobeLinTheDevious

Hooo boy these new characters are magnificent

Vindath

With AI control dusk lamia becomes uncontrollable after hibernating. Edit: for some reason entry story is getting stuck when lamias are supposed to start speaking, skipping the dialog works tho. Edit2: If you use somnibalism and it's target can't eat anyone in it's turn, then the game gets stuck. Also don't know if it's intentional or not, but "evil" vessels like Theano and Cornucopia don't act unless you come close to them. While Dusk lamia ignores everyone (even if another lamia tries to eat her) and goes straight to player vessels.

Xgnradiance

It doesn't play the mission for me and reads as a virus

MeshiSoftworks

Hmm... Maybe your anti-virus is blocking some component of the game that's stopping it from working?

Makazawa

What did you buff to nun?

Anonymous

some bugs: When Somnibalism is used on a character, and said character isn't close enough to another character to eat them, the game freeze. When the wild lamia digests a character while they're sleeping, the screen goes white for the animation. After that, that wild lamia can no longer be controlled by the player When Dream Eater is used, and the Dusk Lamia is sleeped, after they wake up, you can no longer control them.

MeshiSoftworks

In addition to her new skills that let her buff units she heals, her HP and Vore Attack have been increased.

TheMonsterWithin

How do I get lamias and other enemies to join my side?

no2ironman1100

Nice, seems you guys got to putting the breast sizes on separate layers so you don't redraw part of things for every potential picture. Also noticed how we can get schrodinger bigger than I remember, very cool. Hope this project keeps taking off and gets funded to the moon :D

MeshiSoftworks

I haven't settled on the exact method yet, but it will be coming in a future update and most likely involve feeding them your units after defeating them.

Confused Warrior

Great update! A bug I've found: When you completely corner an enemy with prey inside (e.g. water behind them and a character on the other three sides) and defeat them, when trying to release the prey the game crashes (probably because it cannot find any available tiles).