Version 0.02 Download (Patreon)
Content
Change list:
Gameplay changes:
- Added three new characters (Lamia, Wild Lamia, Dusk Lamia)
- Characters can now have multiple separate stomachs
- Added temporary weight gain to the game. (Will reset at start/end of battle, currently only applies to new characters)
- Hovering over a unit will now display their move/attack range
- Added story cutscenes into the battle scene
- All messages and battles can now be skipped by right clicking
- Story scene can also be fast-forwarded by right clicking. This will be replaced by a proper skip button later.
- Finished adding Schrodinger and Covenant's attacks/skills (Minus the teleport effect of vial toss)
- Added turn-based status effects
- Ending your turn without taking an action will no longer drain EN. Waiting without moving will restore 10% EN.
- The X in the status view window actually works now
- Speech bubbles in lobby now display when there are multiple text boxes
- A few balance changes. Covenant in particular has been buffed
- Various bug fixes
Other stuff:
- Multiple events/skill activations can now be queued. For example, if multiple Schrodingers are digested at a time, their vial skills will queue up and trigger in order. (Buggy. If the game freezes after a unit's action it's probably because of this. Please let me know if it does.)
- Reworked AI, making it more diverse and giving me the option to code it for each unit individually
- The AI still has a lot of flaws, so I'm probably going to rewrite it entirely for the next update
- Rewrote a lot of old code and reworked how several things were done to make things more consistent and easier to work with in the future