Carl Collectibles Ready - Download v1.1 (Patreon)
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Update 1.1 - Better Insects and Broader Options
- The game limited the maximum amount of collectibles to 25, but plants count toward this cap. This meant that you would bump up against the cap and NO FURTHER objects could spawn. This meant the insects scheduled to appear at various times in Outdoor Retreat could not spawn unless you collected objects, and then would be limited to how many are left after plants and other objects coming back in. I increased this cap in this build, and collecting is MUCH more lively but not unbalanced. It's a great change so I want everyone to get to experience it.
This mod seeks to alleviate this huge problem with the Collecting system in The Sims 4. What it does is make all plants instantly grow to blossoming (the stage where fruit spawns) they are first created by the game. This means that when you visit a new area the plants will be ripe for the picking. When you revisit a lot, if it's been at least 24h, the wild plants will be sure to spawn their fruit as well.
In addition, with the mod installed Collectibles spawn instantly when the zone loads and only take a single minute to get going. This means when you visit a lot you can scan for collectibles right away, pick up your loot, and head to another area to repeat the process. This is a much smoother experience IMO and is something many players will want. This is why I made it a stand-alone mod that you can put in your mods folder and forget. It should be fairly future proof based on how I've designed it.
Collectibles in Outdoor Retreat are further improved, as insects can have a 50/50 spawn chance. This means they may be ready to spawn, but fail to. Insects already have a check that makes them difficult to collect, so cutting down spawn chance doesn't help. It just leaves you frustrated scanning the forest for bugs and hardly playing the game. With the mod, insects will always spawn if they are able.
Thanks you for your support. It allows me to spend a lot of time making Sims 4 mods that I could not otherwise, and this was a suggestion from a Patron. I want you to know that I do read your ideas and want to approach those that are sorely needed.
Compatibility: Should be compatible with nearly all mods, as it tries to be friendly and uses no game tunings. Just don't use if some mod does the same thing.
Instructions: Download and extract the zip file to your Documents/Electronic Arts/The Sims 4/Mods folder.
Ensure Script Mods are turned on in Game Options > Other. If you have trouble with the download or the mod working, attempt using save as on the files as some browsers treat ts4script files incorrectly.