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The final stretch! All that's left is the detailed postwork; applying some final lighting, depth blur, and of course painting saliva and other such things.

I thought it would be interesting before that to show a bit of what goes into some of these images; in the case of my internal PoV pieces, lighting is especially tricky in the rendering stage, so what you see here is four of the separate renders I've done for the scene, each with a slightly different lighting setup.

At the bottom is the "final" image; all four renders put together, masked and with different layer modes applied to achieve the effect I was originally looking for. It's not the most efficient method, but for me, it's easier than the trial-and-error of refining my lights in 3D to achieve a realistic result!

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