Translator++ 1.2.8 Update (Patreon)
Content
Yesterday, a nice guy told me that Import tool doesn’t work at all. And after looking into the code, I’m shocked …. some silly mistake I made on debugging process make this tool halted midway. But what shocking me the most is that no one find out this error even after 3 month since Translator++ release (or, at least no one informed me).
For me this bug is critical one. So, I made an immediate fix on import tool … along with some minor improvement while I’m working on that.
Fixing & Improving Import .TRANS options
Why this feature is so important?
Updating your game without hassle
Let say that your game is updated while you are working on its translation. By import tool, you can easily migrate to the latest version of your game without too much hassle.
Reuse common term to boost translation progress.
Most of the RPG uses similar term, like “Potion”, “Herb”, “Save”, “Load”, “Equipment”, “STR”, “AGI”... etc… they can be ported from already translated game into your new project. This would boost your translation progress.
Work on other machine
Saved data (.trans) on the current version of Translator++ is lack of portability. You can’t deploy or export your work on other machine just by opening .trans file on that machine. I’ll work on improving this latter. But, if you want to continue your work on other computer, this feature is currently the best option you have right now (beside copying entire Translator++ application folder).
You can download this update on patron repository page.
This release will be available for public next week.
Happy translating.