DevLog #28: August Status Update (Patreon)
Content
Super Night Riders launched on the PlayStation 4 this month and I just got the sales data for the first 2 weeks. Unfortunately they were not as good as expected. Might be due to the poor timing - the summer sale was going on, or is it what to expect from an indie game - without any marketing budget / press coverage - on PS4 in 2018?
Anyway, here's the store page. Please check it out if you have a PS4!
store.playstation.com/#!/cid=EP0910-CUSA13001_00-SUPERNIGHTRIDERS
Light Fairytale's development is close to completion! I've completed the implementation of all the levels and events for the Steam Early Access launch, and I'm currently linking everything and finalizing - this is easy work but it's quite time consuming. The game should be fully playable from start to finish in just a few days!
Here's a cute girl NPC that I've integrated recently.
The problem now is that I feel the battle system still need some work, so I'll get to that next - for a few more weeks.
The release will probably happen this October - only 2 years after the failed KickStarter!
Sometimes successful crowdfunding campaign never deliver. Light Fairytale will be a rare case of a failed campaign that will actually release :)
Thank you so much for supporting me through all these years. Guys, it's happening!
Bonus, here's a few more random screenshots from Light Fairytale.