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So, this has been on my mind for a long time now.
The #1 thing holding this project back is the lack of contracted artists. All of our artists work on commission, on a piece-by-piece basis. As they are all freelancers, they have tons of other projects they're working on, and therefore each new CG takes a couple months to draw. It's incredibly frustrating having the game's progress determined by the speed at which artists work, but at the same time I have to respect their schedules.
As I see it, there are two options for how this project can move forward.
1) We can keep doing what we've been doing, with a small number of artists. This way, we average about 1 new CG a month, and the art styles are relatively consistent. For example, all of the selfies are drawn by Ninii, so they are consistent. The sex scenes, meanwhile, are drawn by 2 different artists, so there's some variation but nothing too jarring.
2) We can hire more artists. This way, progress will be significantly quicker. However, we'll end up with a wide variety of styles. This will probably make the game feel less cohesive, but it will be finished much sooner, and we will be able to increase the number of CGs in the final product. I've been avoiding this option, because I don't want to turn the game into a clusterfuck. However, I've been really frustrated with this issue lately, and looking at other games with multiple artists, I don't really think it would end up being that huge of a problem in the longrun.
I'm really interested to know what you guys think about this dilemma. Please vote for which option you would prefer to see, and feel free to leave your thoughts in the comments. Note: this is not a decision I would leave in the hands of the players. I simply want to know how you all would feel about this kind of change. The actual decision will still be mine to make.