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It's a video game retrospective and a look at the historic and cultural trends that shaped so much of what we saw in the media during the 1980s. I wish the games in question were better and that the trends were more cheerful, but this is the material I have been given by history. 

Personally, if I were on the public relations advisory board for wolves, I'd probably recommend legal action over the defamatory nature of these games.

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Not hungering for this: Operation Wolf & Airwolf | NES Works 123

I keep typing "Worf" instead of "wolf" with these games, and I can't tell you how much more interesting those games would have been than these cartridges. Both of them fall short of their potential in very different ways. Airwolf, for example, is a first-person helicopter-based game that attempts to give players an interesting, immersive take on the experience of flying a combat and rescue chopper—think Choplifter in 3D—but totally fumbles it. Operation Wolf, on the other hand, suffers from the NES's technical limitations and fails to deliver the intense, high-energy experience of the original arcade game. As the Klingons say, perhaps it is a good day to skip these. Production notes: Video Works is funded via Patreon (http://www.patreon.com/gamespite) — support the show and get access to every episode up to two weeks in advance of its YouTube debut! Plus, exclusive podcasts, eBooks, and more! Why watch when you can read? Check out the massive hardcover print editions of NES Works, Super NES Works, and Virtual Boy works, available now at Limited Run Games (https://limitedrungames.com/collections/books)! SG-1000 Works: Segaiden Vol. I is available NOW, and Metroidvania: The First Decade is due in 2024. NES footage captured from Analogue Nt Mini. Video upscaled to 720 with xRGB Mini Framemeister. "Before the Storm" courtesy of Jacob Le.

Comments

Jason Stumpf

I love how this retrospective on video games has turned into a treatise on US geopolitics and the national psyche during the 1980s.

Raftronaut

The Japanese version of Airwolf was the second Famicom game I imported, mainly due to the music, but playing them back to back there was a clear winner. I have to wonder exactly how much money Acclaim saved by not licensing the serviceable arcade port and instead commissioning Beam. I can’t imagine the savings were that immense.