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Hey. It's Ninja Gaiden. I don't need to say a lot here in this space, because I've said it all in the video. Set aside a chunk of your afternoon, and enjoy....

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Gaidenomics: Ninja Gaiden | NES Works 112

Here we have THE big NES release for Winter 1989: Tecmo's Ninja Gaiden. Plenty has been made about how the revolutionary cinema scenes in Ninja Gaiden changed video games forever, which of course isn't quite true; this was by no means the first game to include manga-style animations and illustrations to convey story details. However, the breadth, artistry, and frequency of the interstitial sequences seen here set Ninja Gaiden apart from its predecessors, and this cinematic format would become THE standard for console game narrative animations—and with Ninja Gaiden arriving at the cusp of the CD-ROM revolution, you'd continue to see its fingerprints on the medium for another decade or more. However, I don't think people give enough credit to just how well Ninja Gaiden played. Yes, it veers into the unreasonably difficult toward the end, but up until that point, Tecmo concocted a game that combined several influences (Castlevania, Ghosts ’N Goblins, etc.) and tumbled them around into something fresh and new. The emphasis on speed, movement, and maintaining pace here feel very much like the formula Sega would seize upon for Sonic the Hedgehog a couple of years later. Anyway. It's a pretty good game, all things considered. Production notes: Video Works is funded via Patreon (http://www.patreon.com/gamespite) — support the show and get access to every episode up to two weeks in advance of its YouTube debut! Plus, exclusive podcasts, eBooks, and more! Why watch when you can read? Check out the massive hardcover print editions of NES Works, Super NES Works, and Virtual Boy works, available now at Limited Run Games (https://limitedrungames.com/collections/books)! SG-1000 Works: Segaiden Vol. I is available NOW, and Metroidvania: The First Decade is due in 2024. NES footage captured from Analogue Nt Mini. Video upscaled to 720 with xRGB Mini Framemeister.

Comments

Kyle Olson

I had the weird feeling with Ninja Gaiden as a kid that as great as the NES game was, the arcade title MUST be better. And while the arcade game is a really attractive package, looking back now it's more of a ... side story ... to the history of post-Renegade fighting games. Gaiden NES, on the other hand, was something special. The gameplay was streamlined and might just be seen as another solid game, but the storytelling changed what we expected from NES games. "CIA powered Ninja"...good stuff. There's a really good video a few weeks back on Displaced Gamers which explains why Strider's wall jump was actually busted. It's code heavy, but interesting. Strider gave me wall jump PTSD.

shadowscribble

That last touch of cruelty. I figured it was a glitch, but was honestly hoping they didn't know, or they were unable to fix it for reasons. Instead they just decided they liked it was mean for the sake of being mean. Like a cooking show where they botch a great dish with a last minute addition. Even at this stage the NES still embodies that "every game hates you a little" sentiment.