NES Works #091: Ghostbusters (Patreon)
Content
This episode arrived a little late due to my travels over the past couple of weeks—I didn't have time or a space where I could really do much video editing while abroad. Probably because the group I was with spent about five hours per day eating bafflingly drawn-out multi-course Italian fare. I never knew food could be so exhausting.
I did write and record the audio for this episode on the road; if my voice sounds a little different than usual, it's because I recorded myself on a small portable mic in the bedroom closet of a countryside villa in the boot heel of Italy (I think it came out well despite that, aside from some minor plosives). The good news is that thanks to those same travels, I was violently jet lagged this morning, which meant I had more than enough time to finish editing this video together.
I wish it were all in the service of a better game! Ghostbusters is so much worse on NES than on home computers that it makes you despair for the future of the platform, and the tragedy of it all is that you get the impression the dev team on this adaptation genuinely thought they were making it better with their updates to the game flow and scenarios. (NARRATOR: They were not.)