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And that's it for 1984... mostly. (I still need to tackle the Othello Multivision.) Pretty strong close to the year, and man is there a LOT of ground to cover in 1985! I'm going to take a break from this chronology for a while, though, to focus on some other things... I could definitely go for making some videos that aren't 20-minute surveys of three or four games at once. 

Files

Mappy /Urban Champion/Clu Clu Land/Excitebike retrospective: Never sleep | NES Works Gaiden #22

1984 comes to an end for the Famicom with a trio of releases that American fans will recognize from the Black Box launch era of the NES. Arriving singly in 1984 rather than en masse a year or two later amidst dozens of other games with a similar visual vibe, benighted NES releases Urban Champion and Clu Clu Land stand up a bit better here. (Excitebike, of course, rules no matter what the context.) Also this episode, Namco's Mappy brings the company's most uninspired mascot of the early ’80s to Famicom in another respectable home adaptation that flatters the Famicom hardware when held up against contemporary conversions. And that's it for Nintendo and Sega's ’84 offerings! When NES Works Gaiden resumes later this year, we'll be in the heady days of 1985. Video Works is funded via Patreon (http://www.patreon.com/gamespite) — support the show and get access to every episode up to two weeks in advance of its YouTube debut! And be sure to check out the Retronauts podcast (http://www.retronauts.com), where I (and many others!) tackle a much wider array of classic gaming topics each week.

Comments

Kyle Olson

Great episode; the dialogue is excellent. I remember Mappy from the hallways in a movie theater in Sea-Tac Mall, which helps me remember that at the time we could just expect people to stop between theater doors to play an arcade game. Urban Champion may be the only case where I felt like I had played the complete game at the in-store kiosk and had no desire to play again. Excitebike controls really well. Maybe more than the cute graphics, it just feels good to jump. The only thing that's off in the game is getting knocked down as it takes you away from the part of the game you want to play.

Jon Heiman

I was reminded of your old "Good Nintentions" video on Excitebike (https://youtu.be/38uTSk882P8). What I liked most about that video was how you tied the smooth horizontal scrolling of that game to Miyamoto's next project: Super Mario Bros. I had never made that connection before. Otherwise, great work!

Jeremy Parish

Yeah, I've deliberately tried to avoid just rehashing the same talking points that I covered 5-6 years ago in these Famicom capsule reviews. They're all meant to be watched in serial.