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Things are still a little uninspiring in SG-1000 this week, but I promise that's about to change in a significant way. Very good things are ahead in the near future! For now, however, I'm afraid there's a bit of been-there-done-that to these proceedings as we look at a pair of choppy and predictable shooters (well, mostly predictable—Star Jacker's kinda weird!) and a pair of sports games that play reasonably well but aren't a patch on the genre revolutions to come in the months ahead on other platforms. I suppose it's inevitable; Sega churned out a ton of games in 1983, considering their scale and the overall size and maturation of the market, so they clearly weren't all gonna be winners.

Files

Yamato / Champion Tennis / Star Jacker / Champion Baseball retrospective: Jacked up | Segaiden #006

A few more Sega arcade conversions this week, featuring—unbelievably enough!—shooters and sports games. You sense a theme taking shape here, maybe? Yamato covers a lot of the same ground (so to speak) as SG-1000's earlier ocean warfare shooter, N-Sub, though it mixes things up slightly by focusing on surface warfare. Meanwhile, Star Jacker is a scrolling shooter that plays a little more smoothly than Borderline, though its bizarre central premise and mechanic make for a curious inverted gameplay difficulty curve. On the sports side, Champion Tennis and Champion Baseball maintain the vibe of Champion Golf: Console ports of someone else's game, decent enough for 1983 but lacking in hindsight due to the massive upheavals and improvements those sports genres had lurking in the wings of history. All in all, not the most inspiring set of games ever... but definitely better than last episode's. This series has been made possible in part by the work of Omar Cornut, the Game Developers Research Institute, segaretro.org, iFixRetro, and Analogue Co. Video Works is funded via Patreon (http://www.patreon.com/gamespite) — support the show and get access to every episode up to two weeks in advance of its YouTube debut! And be sure to check out the Retronauts podcast (http://www.retronauts.com), where I (and many others!) tackle a much wider array of classic gaming topics each week.

Comments

Peter LaPrade

Star Jacker's inverse difficulty curve definitely sounds reminiscent of some later games (it weirdly reminds me of how Kid Icarus is so tough early on). Good to see that the SG-1000's offerings are about to improve. Thanks for the look at the trends of 1983's video games, it makes for a richer experience having learned more context for a little covered era of video gaming.

Sven Mascarenhas

Wait, never mind, didn't realise that the game actually does switch courts - it's not made clear in the commentary.