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Remember how I've been lamenting all the bad (or at least underwhelming) sequels on Master System? Well, here's one that breaks the trend. Wonder Boy in Monster Land goes all reverse on Sega's summer ’88 sequel movement; rather than simplifying the design of an earlier work, it takes a simple platformer and juices it up into something akin to an action-RPG. It doesn't quite go all the way, and it would be surpassed quite impressively by its sequel the following year. But that's no bad thing.

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Let us make a journey to a land of monsters: Wonder Boy in Monster Land | Segaiden 061

Sega's other mascot gets his own sequel, too. No, not Alex Kidd. What? I don't mean Opa-Opa. I'm talking about Wonder Boy, baby. Fresh from his tropic island paradise, Wonder Boy has abandoned the grass skirt and stone axes of his first adventure in favor of... full body armor? A succession of castle-forged steel blades? Magic spells?! Honestly, if this game weren't called "Wonder Boy" right there in the title, you'd assume it was a different game altogether. But I guess Westone and Sega wanted to tap into a growing game design trend and said, "Hey, we have an existing brand to tap into." It worked for Zelda, I guess. Or rather, Link. The Zelda series. You know what I mean. Wonder Boy in Monster Land builds on a minor arcade and console design trend in a pretty solid way. It's not just respectable, it breaks the depressing streak of crappy Sega Master System sequels that decided to impose itself on the console in the middle of 1988. Well done, Wonder Boy. You truly are a... wonder. Production notes: Why watch when you can read? All 420 full-color pages of SG-1000 Works: Segaiden Vol. I are now in print at Limited Run Games (https://limitedrungames.com/collections/books). You can also grab the massive hardcover print editions of NES Works, Super NES Works, and Virtual Boy works as well. Look for NES Works Gaiden Vol. I and Master System Works Vol. I in 2024-25. Video Works is funded via Patreon (http://www.patreon.com/gamespite) — support the show and get access to every episode up to two weeks in advance of its YouTube debut! Plus, exclusive podcasts, eBooks, and more! Master System footage captured from U.S. carts running through a cart adapter on Japanese Master System hardware and MiSTer (thanks to MiSTerAddOns). Video upscaled to 4K with RetroTink 4K. RGB cables courtesy of StoneAgeGamer.com and Allie Bellrose.

Comments

Beefington von Barnstorm

I have so many memories of watching my Dad finish this one. I was awful at it as a kid but actually got pretty close to the end on my first try in my 40s

Sean Clements

I’ve been waiting for this a long time.

Sean Clements

I think my favorite part is the castle at the end and you can choose eighter the bell, which shows you how to get through the final dungeon that is setup somewhat like the lost woods in Zelda, or the Ruby which makes the Mecha Dragon easier to defeat with less life. Likely in those pre internet times requiring you choose the bell the first time to learn the route through the castle. Because aimlessly trying to figure it out will eat up your time and life, and then on a subsequent play though using the Ruby to actually have a chance of beating it once you have that knowlege.