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Besides the bugfixes mentioned previously, the changes in this version are:

Higher limit of internal sound mixing channels (256 instead of 128), to reduce warnings in maps with lots of entities.

The particle trails are distance-aware now, so they won't clutter the screen during slow motion or at very high framerates.

The lingering dynamic lighting bug wasn't fixed yet. I'm going to implement some code to do realtime inspection of the buggy surfaces' properties to try to figure it out.

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