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Fixed crashes when there's no model folder (e.g. the "progs" dir) when compiling textures for MD5 models and external BSP models.

Disabled anisotropy and forced the error diffusion constraint to 1 when compiling mesh models' textures, because anisotropic texturemapping is not supported on mesh models yet, and the big black-colored areas on almost all mesh model skins makes them prone to color glitches if the error diffusion isn't fully constrained.

Fixed a bug that made particles over a certain size become tiny. Now Retroquad can display huge particles again when upclose.

Now I'm trying once more to fix the glitch displayed in this screenshot. In maps without colored lighting, the lighting from dynamic lights will sometimes not disappear from some surfaces after the dynamic lights fade away. This bug is being extremely tricky to figure out, I've tried dozens of ways since colored lighting was implemented, and nothing fixed it yet.

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