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Development is slower this month due to the holidays, I hope that's understandable.

The PNG implementation didn't work out. Libpng crashes in a way that I can't trace what's causing it. I still want to implement PNG support someday, but for now I'll focus on other features. PNG support is difficult because I want to make the engine write 8-bit color PNG screenshots, but most PNG libraries doesn't work well with paletted images.

ZLib was also implemented, but I didn't test it out yet. It can possibly help to implement PK3/ZIP file support, and may also be used for compressing the compiled textures. I'll also implement QOI compression support and do some tests to see which works best for textures.

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