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So...turns out I couldn't complete it in time, BUT it's completed enough that you can play it now if you want.

Hypnotized By My Assassin is the story of a certain con-man on the run, and his fateful meeting of a woman with a very particular set of skills. Skills she has acquired over a very long career...

I call it Build 0.666 because only 2 out of 3 H scenes are complete and playable. The compromise I've arrived to is the following : if you reach the 3rd unfinished ending, you are given the choice to see any of the two other endings, AND you unlock the CG art for that missing 3rd scene.

As I have explained earlier, the game is a bit experimental, in a way. I would invite all of you to dive in with a fresh mind, without reading any further. If you are too curious, please read on.

The game will explain it clearly enough, I hope, but this game is a sort of personality test. It will constantly ask you questions and using your answers it will attempt to determine your preference between the three possible final scenes.

Now, of course, this is just silly writing on my part. It is NOT scientifically accurate nor psychologically backed up by anything at all. Remember those teenage magazines with fun little tests to determine "Which of the Pussycat Dolls would you be dating?". That's basically the same thing.

The game includes a SECRET ENDING, which should be easy enough to figure out if you are using the 'Visible Stats' option (which I DO NOT RECOMMEND for a first playthrough).

So yeah. You can download Build 0.666 for PC and Linux by clicking here.

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Replaying it while testing, I've noticed that one of the playable endings is significantly longer than the other. While writing them, it did not feel that way, so I might go back to add a little to that scene to beef it up. Then again, if nobody notices or complains, I guess it would mean it's okay? As long as it gets your rocks off, amirite?

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Anywho, this is more of a 'personal project', in the sense that I did not consult any of you for its content or themes. I thank you for your confidence in my ideas, and I hope the game will intrigue and entertain you. I certainly think this is some of the best writing I've done so far for Peach Punch, hence why it took so much time to write. I really tried to pour a little more attention into the dialogs and the atmosphere, and I assume it will show, at least a little bit.

As usual, let me know in the comments or in DMs if you come across some progression-blocking bugs. It should be fine, although I've seen it do some weird stuff that I couldn't reproduce consistently. Oh, and there might be an issue with the CG Gallery menu. If the pictures become unresponsive, just exit the CG menu and go back in, it will reset everything to working order.

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Comments

nantalaus

Cool design and nice execution. I wanted it to be longer, cause it was so much fun. Especially the writing was great!

Akabane

NGL, the AI renders looked much better. Great writing, as usual still.

peachpunch

Wow, thank you so much! I thought the concept couldn’t really be stretched too much so that’s why I kept it short. But perhaps a sequel could fix that, one day?

peachpunch

Thank you for complimenting the writing. I really tried to make it better than before, so I am glad you noticed.