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The game is NOT using/applying Xbox/Playstation HDR Calibration app settings.


Unfortunately this game shares the same (bad) HDR implementation of AC: Valhalla (it actually was a Valhalla DLC initially, then repackaged as a standalone game).

So even if Mirage provides an actual Peak HDR Luminance control and an Exposure setting, the actual luminance during gameplay is very dim and "SDR-like", even dimmer than SDR in many occasions.

For this reason it is suggested to use Dynamic Tone Mapping in order to bring back a bright enough, "better-than-SDR" picture.



If you have an LG OLED and:

> you're using Dynamic Tone Mapping or Dynamic Contrast:

  • Set Maximum Luminance slider to: 4.000 (nits);

> you're using HGIG:

  • Set Maximum Luminance slider to: 1.000 (nits; as there's a bug where anything below this will just trigger HDR "Off") or 1.500 (for G3).


If you don't have an LG OLED and:

> you don't have an HGIG option:

  • Set Maximum Luminance slider to: 1.000 (nits);

> you're using HGIG:

  • Set Maximum Luminance slider to the corresponding real Peak HDR Luminance of your TV in "nits" but don't go below 1.000 nits.


In all cases set the "Exposure" slider to: 0.5 in order to improve shadow detail.


Comments

Anonymous

I use Cinéma mode +Allm + DTM for the day and FMM + Allm + DTM for thé night , is good

techoptimized

Could be an option but would require a manual switch every time. I'm more lean to a "set it and forget it" approach ;)

Anonymous

Cinema mode is really Amazing on G3 with DTM + Max nits in game !