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The game DOES USE/APPLY Xbox & Playstation HDR Calibration app settings.


Even if the game supports system level HDR Calibration (up to 5.000 nits), it still has a problematic HDR implementation with a "washed out" look which cannot be entirely fixed as there aren't additional in-game HDR sliders or controls except for a general Gamma setting.



Try to decrease the "Gamma Correction" value to 30% to mostly compensate the overall "washed out" look.

There's also another big issue where, after the first tutorial section of the game, actual Peak HDR Luminance can't go past 500 nits in the open world city.

For these reasons Dynamic Tone Mapping will also help and is recommended for this game.

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