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The game is NOT using/applying Xbox/Playstation HDR Calibration app settings.


Measured Peak HDR Brightness of the game will not exceed 1.000 nits and there is no way to control/modify it.

For this reason it is suggested to use Dynamic Tone Mapping in order to offset potential highlights clipping and lost detail in bright areas.


The game also provides a regular Brightness/Gamma slider:

but you can leave it at Default as it seems to not have any effect in HDR.

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