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The game is NOT using/applying Xbox/Playstation HDR Calibration app settings.


The game apparently has a good HDR implementation with a very precise HDR Brightness slider (in nits) which can go up to 10.000 nits, but it seems to only affect in-game Menu and cutscenes.

During gameplay Peak HDR Brightness can vastly differ from what you select there, therefore it is suggested to use Dynamic Tone Mapping in order to offset potential highlights clipping and lost detail in bright areas when playing.



Still:

If you have an LG OLED and:

> you're using Dynamic Tone Mapping or Dynamic Contrast:

  • Set HDR Brightness slider to: 4.000 (nits);

> you're using HGIG:

  • Set HDR Brightness slider to: 800 (nits) or 1.000 (for G2) or 1.500 (for G3).


If you don't have an LG OLED and:

> you don't have an HGIG option:

  • Set HDR Brightness slider to: 1.000 (nits);

> you're using HGIG:

  • Set HDR slider to the corresponding real Peak HDR Luminance of your TV in "nits".

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