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Author of The CRPG Book Felipe Pepe joins the panel to determine what CRPGs are, how to play them, and what happened with the Gollum game. Hosted by Alex Jaffe, with Frank Cifaldi, Tim Rogers, Brandon Sheffield, and Felipe Pepe. Edited by Esper Quinn, original music by Kurt Feldman.

Questions this week:

  1. What are the top ten video game submarines? (08:07)
  2. What the hell is going on with Lord of the Rings games? (14:36)
  3. What are we going to do about the name CRPG? (20:02)
  4. How do you delineate PC game history? (25:39)
  5. What’s a book about video games you wish existed but you don’t have eight years to write? (32:21)
  6. Mel Stone asks: Using only video game characters that have never appeared in an RPG, create the quintessential four-person RPG party (43:47)
  7. How do you design a video game magic system that doesn’t just rip off Dungeons & Dragons? (51:26)
  8. What’s the best way to get ancient computer games to run on modern PCs? (58:21)

Recommendations and Outro (01:03:28)

A SMALL SELECTION OF THINGS REFERENCED:

Recommendations:

Frank: The Video Game History Hour with Frank Cifaldi and Kelsey Lewin

Brandon: Il Balletto di Bronzo, purchase a physical copy of Hyper Gunsport

Felipe: The CRPG Book

DIRTBAGS: You can submit your questions to the show using this form. And, thanks!

Comments

Dustin Reno

Wow, Felipe Pepe was a really fun addition this week, and I especially liked the discussions came from Felipe and Frank. Not sure if those book ideas will ever happen, but fingers crossed for them to happen in some way for you, Felipe. Looking forward to the 10+ episodes of ideas that came out of this one, haha

Andrew O.

I bought Hyper Gunsport on Steam last month, but I bought a physical copy anyway. As Yakuza fans, what are your thoughts on people comparing SF6 to Yakuza? I think it's a disservice to compare them as SF6's mode doesn't come close to it. (Why does every dang game need RPG elements and crafting bologna nowadays? I'm over it.)

insert credit

(brandon:) THANK I haven't gotten to play SF6 yet but I'm in favor of a janky walk around the world mode in any game, as long as it doesn't interfere with the main thing, which it doesn't appear to in this case. I think very surface level yakuza comparisons are valid in terms of moving around a small 3D world and getting into fights, but as we know that is not what Yakuza is really *about* so aside from the surface I wouldn't say they're similar! but it doesn't bother me too much for folks to say it.